And, until they can banish her, she'll be collecting two lore anytime you have her quest
The core gimmick of the deck is its item cards, which can be banished to trigger increasingly powerful effects on other cards
Being able to deal three damage to any target or draw a card every turn is just such good value that you often don't even care which you do (okay, you usually want to draw a card)
When he goes on the stack the opponent has no choice but to counter him, because once hes on the battlefield theyll never counter anything again
With only 20 total items across all six inks, Break is too narrow, but Beast is an auto-include, typically as a two-of in most steel decks, since he can take out White Rabbits Pocket Watch and Magic Mirror in the amethyst/ruby matchup and leave a 4/4 body behind